![]() ![]() So, mechanics aside, what exactly can you do to improve gold generation? That percent modifier is applied to the sum of all flat income, so it affects gold mines as well. ![]() 15% at happy, 30% at very happy, 50% at cheerful. Gold income is further modified by city happiness, like all other resources. The larger your city, the more flat gold it produces each turn. Gold comes from two primary sources: Resource Sites such as gold mines and trading posts and City size. But not having enough gold to produce a unit in every city every turn isn't abnormal, especially if you're in full war-production mode, as dreadnought so often is. If you're actually negative on gold per turn, that's a problem, 'cause global unit morale penalty. Both nice, neither is gold.Īs a header: Running out of gold in AoW isn't an uncommon thing. The transformed nodes give bonus mana for earth-adept, and bonus research for earth-master. Most of all, don't fixate on T4's - lower tiers aren't weak, and 2 T3's will generally kill a T4 without much trouble.Well, transforming mana nodes isn't going to affect your gold use at all. There's loads and loads more to do with the class, but I think this is a good starting point. I've tried to keep it simple, and assumed AI opponents. Having 2 of both in a stack with a hero and either a golem or racial bruiser makes for a decent clearing stack. Get Cannons, which you can couple with Engineers. ![]() Some Golems are pretty sturdy, but pay the full price in the disabled regeneration. In case of machines, mix in some Engineers in your starting armies, and prioritize keeping them alive and getting them experience. A stack of cavalry lead by a hero is fast, can clear most sites, and is pretty efficient. All of these have Armored Cavalry, and aren't afraid to punch in melee. good races are Humans, orcs, elves or dwarves. The *common* routes are either Cavalry or Machines.Ĭavalry depends on getting Armored discount and Defense upgrade, as well as Side Arms, which gives a Fire Pistol ability to all cavalry. ![]()
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